Hist 121: History in Video Games (AR)
A new Fall 2021 course exploring the design and historical content in popular video gamesLearn More
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Innovation minors come from a variety of backgrounds, including Art, Business, Economics, & Computer Science.
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Explore new ideas about innovation, creativity, and design thinking with faculty experts.
Creativity for Life
Study how innovation works–then do it!
Courses in the Innovation Studies minor teach fundamental skills like design thinking, collaboration, and building an entrepreneurial mindset. You then form teams and develop your own solutions to contemporary problems and strategic opportunities.
The program also prepares students to tell a unique story about their college experience to future employers. Each course emphasizes critical thinking and the skills that organizations most want from graduates. Think of the minor as a toolkit with essential business and problem-solving skills that will enhance your core proficiencies and apply those skills to the real world.
Fall 2021 Courses
The following Innovation courses are offered during Fall 2021. (Rotate phone for details.)
|ARTD 110||Graphic Design 1||Innovation Principles||T/TR||2:00p-3:30p|
|ARTD 202||3D Design||Elective||M/W||8:00a-10:30a|
|ARTD 310||Graphic Design 3||Elective||M/W||11:00a-1:30p|
|BUSA 201||Introduction to Business||Innovation Principles||T/TR||8:00a-9:30a|
|BUSA 201||Introduction to Business||Innovation Principles||T/TR||10:00-11:30a|
|BUSA 201||Introduction to Business||Innovation Principles||T/TR||2:00p-3:30p|
|COMA 215||Writing in Communication Careers||Innovation Principles||T/TR||10:00-11:30a|
|COMA 215||Writing in Communication Careers||Innovation Principles||T/TR||12:00-1:30p|
|COMA 361||Strategic Communication||Elective||M/W/F||11:00-12:00p|
|CSCI 144||Intro to Computer Science||Elective||M/W/F||9:30a-10:30a|
|CSCI 144||Intro to Computer Science||Elective||M/W/F||11:00-12:00p|
|CSCI 144||Intro to Computer Science||Elective||M/W/F||12:30p-1:30p|
|DATA 133||Intro to Data Science||Elective||T/TR||12:00-1:30p|
|ECON 101||Principles of Microeconomics||Innovation Principles||T/TR||10:00-11:30a|
|ECON 101||Principles of Microeconomics||Innovation Principles||T/TR||2:00p-3:30p|
|ECON 111||Microeconomics/Global & Envt||Innovation Principles||T/TR||8:00a-9:30a|
|HIST 121||History in Video Games||Introduction to Innovation Studies or Elective||M/W/F||12:30-1:30p|
|PHIL 225||Business Ethics||Elective||M/W||2:00p-3:30p|
|PHIL 225||Business Ethics||Elective||M/W/F||11:00-12:00p|
|POLS 345||Government and Public Policy||Elective||T/TR||12:00-1:30p|
|PSYCH 448||Cognitive Psychology||Elective||T/TR||6:00p-7:30p|
Introduction, Seminar, and Elective Courses
The INOV program requires an Introduction course, where students learn design thinking and core concepts, and a concluding Seminar course where students put innovative mindsets to work.
Each year the Introduction course is taught in Fall or J-term, and the Seminar is offered in Spring.
The following courses are scheduled for 2021-2022:
- Hist 248 – Innovation, Ethics, and Society – SO (4)
Summer 2021 (June term) and J-term 2021 ONLINE
A gateway course that explores the history of innovation, problem solving, and creativity in the global economy, emphasizing design thinking and ethical issues in innovation. Instructor: Michael Halvorson. Satisfies the Introduction to Innovation Studies or Elective requirement for Innovation Studies. Also provides History credit for majors or minors.
- INOV 350 — Innovation Seminar (4)
The concluding seminar for Innovation Studies minors designed to expose students to the conceptual, ethical, and logistic issues involved in developing an innovative idea, process, product, or campaign. Instructor: Kory Brown.
The following course is a new addition to the INOV curriculum. It carries an “AR” (Arts) attribute and can be used as an elective or an Introduction to Innovation Studies course.
- Hist 121 – History in Video Games – AR (4)
Fall 2021 (on campus, in person) Mon/Wed/Fri 12:30 p.m. to 1:35 p.m.
Surveys the social and cultural impact of video games in society, including how historical figures and events have been represented in popular games. Combines the study of visual media theories and the creative process with social and political issues in gaming, including ethical behavior, violence, gender, ethnicity, religion, and environmental concerns. In a final project, students develop a creative concept for their own historical video game. (4) [Fall 2021, Spring 2023]
Note: This course carries an “AR” (Arts) GenEd attribute and satisfies requirements in Innovation Studies and History. Email email@example.com for details.